<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for The Dead Pixel Society</title>
	<atom:link href="http://thedeadpixelsociety.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://thedeadpixelsociety.com</link>
	<description>C# and XNA Game Development</description>
	<lastBuildDate>Mon, 23 Jan 2012 13:50:22 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on Space Horde: Login Server &#8211; Part 2 by Space Horde: Server Directory &#124; The Dead Pixel Society</title>
		<link>http://thedeadpixelsociety.com/2012/01/space-horde-login-server-part-2/#comment-26</link>
		<dc:creator>Space Horde: Server Directory &#124; The Dead Pixel Society</dc:creator>
		<pubDate>Mon, 23 Jan 2012 13:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadpixelsociety.com/?p=76#comment-26</guid>
		<description>[...] While working on the login server for Space Horde I realized that I would need some way to register servers with the game, and I would need to be able to retrieve these on the fly.  This would allow me to dynamically change IPs and ports for my primary servers (login, chat) as needed, and would allow me to let other people host game servers while keeping a central repository for them. [...]</description>
		<content:encoded><![CDATA[<p>[...] While working on the login server for Space Horde I realized that I would need some way to register servers with the game, and I would need to be able to retrieve these on the fly.  This would allow me to dynamically change IPs and ports for my primary servers (login, chat) as needed, and would allow me to let other people host game servers while keeping a central repository for them. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Space Horde: Login Server &#8211; Part 1 by matt</title>
		<link>http://thedeadpixelsociety.com/2012/01/space-horde-login-server-part-1/#comment-16</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Thu, 19 Jan 2012 15:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadpixelsociety.com/?p=65#comment-16</guid>
		<description>Thanks for the heads-up, I&#039;ll look into it.</description>
		<content:encoded><![CDATA[<p>Thanks for the heads-up, I&#8217;ll look into it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Space Horde: Login Server &#8211; Part 1 by Scott</title>
		<link>http://thedeadpixelsociety.com/2012/01/space-horde-login-server-part-1/#comment-15</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 19 Jan 2012 15:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadpixelsociety.com/?p=65#comment-15</guid>
		<description>You should actually use bcrypt. It&#039;s better than a single pass of sha512.</description>
		<content:encoded><![CDATA[<p>You should actually use bcrypt. It&#8217;s better than a single pass of sha512.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Space Horde: Login Server &#8211; Part 1 by Space Horde: Login Server &#8211; Part 2 &#124; The Dead Pixel Society</title>
		<link>http://thedeadpixelsociety.com/2012/01/space-horde-login-server-part-1/#comment-11</link>
		<dc:creator>Space Horde: Login Server &#8211; Part 2 &#124; The Dead Pixel Society</dc:creator>
		<pubDate>Tue, 17 Jan 2012 13:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://thedeadpixelsociety.com/?p=65#comment-11</guid>
		<description>[...] When last we left off I had created the table we&#8217;re going to use to store all user account information. [...]</description>
		<content:encoded><![CDATA[<p>[...] When last we left off I had created the table we&#8217;re going to use to store all user account information. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

